Variables BASIC PROTS: Phlegm =PH Choler =CH Haste =HA Iron Will =MS Weight =W1 Weight total =W2 Free Action =FA Heavy Weight =HW Antidrain =AD Solidity =SO Protect =PR Water Breathing =WA Skeletal Form =SF Poison Immunity =PI Bladelust =BL Mass Shield =MA Protection from P-Holds =PHO Protection from M-Holds =MHO Iceblood =IB Fever =FE Fearlessness =FL Riastarthae =RI Variables ELE PROTS: Minor Asphyxiation =MIASP Minor Electrical =MIELE Minor Fire =MIFIR Minor Cold =MICOL Minor Poison =MIPOI Minor Sonic =MISON Minor Disintegration =MIDIS Minor Acid =MIACI Minor Physical =MIPHY Minor Harm =MIHAR Minor Illusion =MIILL Minor Psionic =MIPSI Minor Chaotic =MICHA Minor Good =MIGOO Minor Evil =MIEVI Major Asphyxiation =MAASP Major Electrical =MAELE Major Fire =MAFIR Major Cold =MACOL Major Poison =MAPOI Major Sonic =MASON Major Disintegration =MADIS Major Acid =MAACI Major Physical =MAPHY Major Harm =MAHAR Major Illusion =MAILL Major Psionic =MAPSI Good =MAGOO Evil =MAEVI Small Asphyxiation =SMASP Small Electrical =SMELE Small Fire =SMFIR Small Cold =SMCOL Small Poison =SMPOI Small Sonic =SMSON Small Physical =SMPHY Small Acid =SMACI Small Psionic =SMPSI Small Evil =SMEVI Variable Status BAR: Health Points =HP Spell Points =SP Endurance Points =EP Gold =GO Experience =EX Current Weight =W1 Max Weight =W2 Triggers for the Status BAR: Hp: %1/%2 Sp: %3/%4 Ep: %5/%6 Gold: %7 Exp: %8 > TODO HP=%1/ SP=%3/ EP=%5/ GO=%7/ EX=%8 You are carrying %1 out of %2 kg. TODO W1=%1/ W2=%2 Status BAR: HP: @HP [ SP: @SP [ EP: @EP [ Gold: @GO [ Exp: @EX [ Weight: @W1 / @W2 Kg Variables CURRENT PARTY & PETS party position 1 =POS1 party position 2 =POS2 party position 3 =POS3 party position 4 =POS4 party position 5 =POS5 party position 6 =POS6 party position 7 =POS7 party position 8 =POS8 pet position 1 =PET1 pet position 2 =PET2 pet position 3 =PET3 pet position 4 =PET4 pet position 5 =PET5 Current spell =CURRENTSPELL Trigger for Wisdom: Wis~:%s(%d)%sPer~: TODO WIS=%1 Iron Will duration calculation variable: WIS =current wisdom captured by trigger IWDUR =(@WIS+@WIS+200) note:duration in total seconds MIN =(@IWDUR/60) note: total seconds divided by 60 to find total minutes REMAIN =(@MIN*60) note: total minutes times 60 to how many seconds that equates to SEC =(@IWDUR-@REMAIN) note: total seconds minus total REMAIN seconds should equal remainder seconds after minutes amount is subtracted Variable for casting the spell and displaying Iron Will Duration: ciw cast iron will at %1/ #ECHO ** Wisdom: @WIS - Iron Will will be up on %1 for @MIN minutes and @SEC seconds. ** Reset variables: #ECHO %ansi(black,yellow)resetting basic prots, done! #VAR HA %ansi(black,red)DOWN. #VAR CH %ansi(black,red)DOWN. #VAR PH %ansi(black,red)DOWN. #VAR MS %ansi(black,red)DOWN. #VAR FA %ansi(black,red)DOWN. #VAR HW %ansi(black,red)DOWN. #VAR AD %ansi(black,red)DOWN. #VAR SO %ansi(black,red)DOWN. #VAR PR %ansi(black,red)DOWN. #VAR WA %ansi(black,red)DOWN. #VAR SF %ansi(black,red)DOWN. #VAR BL %ansi(black,red)DOWN. #VAR PI %ansi(black,red)DOWN. #VAR MA %ansi(black,red)DOWN. #VAR IB %ansi(black,red)DOWN. #VAR FB %ansi(black,red)DOWN. #VAR FL %ansi(black,red)DOWN. #VAR MHO %ansi(black,red)DOWN. #VAR PHO %ansi(black,red)DOWN. #ECHO %ansi(black,yellow)resetting ele resists, done! #VAR MIASP %ansi(black,red)Minor #VAR MIELE %ansi(black,red)Minor #VAR MIFIR %ansi(black,red)Minor #VAR MICOL %ansi(black,red)Minor #VAR MIPOI %ansi(black,red)Minor #VAR MISON %ansi(black,red)Minor #VAR MIDIS %ansi(black,red)Minor #VAR MIACI %ansi(black,red)Minor #VAR MIPHY %ansi(black,red)Minor #VAR MIHAR %ansi(black,red)Minor #VAR MIILL %ansi(black,red)Minor #VAR MICHA %ansi(black,red)Minor #VAR MIPSI %ansi(black,red)Minor #VAR MIEVI %ansi(black,red)Minor #VAR MIGOO %ansi(black,red)Minor #VAR MAASP %ansi(black,red)Major #VAR MAELE %ansi(black,red)Major #VAR MAFIR %ansi(black,red)Major #VAR MACOL %ansi(black,red)Major #VAR MAPOI %ansi(black,red)Major #VAR MASON %ansi(black,red)Major #VAR MADIS %ansi(black,red)Major #VAR MAACI %ansi(black,red)Major #VAR MAPHY %ansi(black,red)Major #VAR MAHAR %ansi(black,red)Major #VAR MAILL %ansi(black,red)Major #VAR MAPSI %ansi(black,red)Major #VAR MAEVI %ansi(black,red)Major #VAR MAGOO %ansi(black,red)Major Scan Command Damage Messages: Living: %1 is unhurt. TODO party say ** SCAN ** %1 is at 100~% [**********] %1 is bruised. TODO party say ** SCAN ** %1 is at 90-99~% [*********.] %1 is badly bruised. TODO party say ** SCAN ** %1 is at 80-89~% [********..] %1 is harmed. TODO party say ** SCAN ** %1 is at 70-79~% [*******...] %1 is hurt. TODO party say ** SCAN ** %1 is at 60-69~% [******....] %1 is beaten up. TODO party say ** SCAN ** %1 is at 50-59~% [*****.....] %1 is injured. TODO party say ** SCAN ** %1 is at 40-49~% [****......] %1 is severely beaten. TODO party say ** SCAN ** %1 is at 30-39~% [***.......] %1 is maimed. TODO party say ** SCAN ** %1 is at 20-29~% [**........] %1 is crippled. TODO party say ** SCAN ** %1 is at 10-19~% [*.........] %1 is mortally wounded. TODO party say ** SCAN ** %1 is at 0-9~% [..........] Undead/Construct: %1 is lightly damaged. TODO party say ** SCAN ** %1 is at 81-99~% [*********.] %1 is heavily damaged. TODO party say ** SCAN ** %1 is at 60-79~% [********..] %1 is severely damaged. TODO party say ** SCAN ** %1 is at 41-59~% [******....] %1 is critically damaged. TODO party say ** SCAN ** %1 is at 21-40~% [****......] %1 is almost destroyed. TODO party say ** SCAN ** %1 is at 0-20~% [**........] Triggers BASIC PROTS: (/ represents lineshift) Phlegm up Your skin turns a grayish hue. TODO #VAR PH %ansi(black,green)UP... Phlegm down You feel your phlegm returning to stability. TODO party say ** Trigger ** Phlegm DOWN/ #VAR PH %ansi(black,red)DOWN. Choler up Your heart rate and body temperature rise as your adrenaline shoots up! TODO #VAR CH %ansi(black,green)UP... Choler down You feel your adrenaline flow decreasing. TODO party say ** Trigger ** Choler DOWN/ #VAR CH %ansi(black,red)DOWN. Haste up You suddenly feel ENRAGED with energy! TODO #VAR HA %ansi(black,green)UP... Haste down You are no longer hasted. TODO party say ** Trigger ** Haste DOWN/ #VAR HA %ansi(black,red)DOWN. Monk IW up You shut down parts of your mind. TODO #VAR MS %ansi(black,green)UP... Iron Will down You feel your strength of will fade away. TODO party say ** Trigger ** Iron Will DOWN/ #VAR MS %ansi(black,red)DOWN. Iron Will up You feel like you can withstand anything! TODO #VAR MS %ansi(black,green)UP... Heroism down Your feeling of heroism fades away. TODO party say ** Trigger ** Heroism DOWN/ #VAR PH %ansi(black,red)DOWN. Heroism up You shudder as a feeling of heroism sweeps through you. TODO #VAR PH %ansi(black,green)UP... Free Action up You are briefly surrounded with a flickering pink glow. TODO #VAR %ansi(black,green)UP... Free Action reminder Free action on %1 is near falling TODO party say ** Trigger ** Free Action is fading on %1 Free Action down The pink glow surrounding you fades away. TODO party say ** Trigger ** Free Action DOWN/ #VAR FA %ansi(black,red)DOWN. Heavy Weight up You become covered in lead. TODO #VAR HW %ansi(black,green)UP... Heavy Weight reminder Heavy weight on %1 is near falling TODO party say ** Trigger ** Heavy Weight is fading on %1 Heavy Weight down The lead coating falls off of you. TODO party say ** Trigger ** Heavy Weight DOWN/ #VAR HW %ansi(black,red)DOWN. Bio Antidrain up %1 'Drainus resistus!.' TODO #COND {You are sheathed in a shroud of negative energy!} #VAR AD %ansi(black,green)UP... Bio Antidrain down The negative energy protecting you fades away. TODO party say ** Trigger ** Antidrain DOWN/ #VAR AD %ansi(black,red)DOWN. Antidrain up A ghostly aura surrounds you, strengthening your life force! TODO #VAR AD %ansi(black,green)UP... Antidrain down The aura strengthening your life force fades away. TODO party say ** Trigger ** Antidrain DOWN/ #VAR AD %ansi(black,red)DOWN. Solidity up %1 %2 (insert your name here) physical form against change. TODO #VAR SO %ansi(black,green)UP... Solidity down Your physical being is now vulnerable once again. TODO party say ** Trigger ** Solidity DOWN/ #VAR SO %ansi(black,red)DOWN. Protect up Testmerch glows purple for a moment. TODO #VAR PR %ansi(black,green)UP... Protect down Your equipment is no longer protected from damage. TODO party say ** Trigger ** Protect DOWN/ #VAR PR %ansi(black,red)DOWN. Exaggerated Movement up You wake up. TODO #COND {You feel like your movements can't be stopped.} #VAR FA %ansi(black,green)UP... Exaggerated Movement down Your movements return to normal. TODO party say ** Trigger ** Exaggerated Movement DOWN/ #VAR FA %ansi(black,red)DOWN. Water Breathing up You send a deep vibration into %1 lungs. TODO #VAR WA %ansi(black,green)UP... Water Breathing down You can no longer breathe underwater. TODO party say ** Trigger ** Water Breathing DOWN/ #VAR WA %ansi(black,red)DOWN. Skeletal Form up You chant 'Formae skele!.' TODO #COND {You protect yourself.} #VAR SF %ansi(black,green)UP... Skeletal Form reminder Skeletal Form on %1 is near failing. TODO party say ** Trigger ** Skeletal From is fading on %1 Skeletal Form down The protection of Skeletal Form wears off. TODO party say ** Trigger ** Skeletal Form DOWN/ #VAR SF %ansi(black,red)DOWN. Focus Root Chakra up %1 reinforces your mind. TODO #VAR MS %ansi(black,green)UP... Telekinetic Barrier up You are surrounded by a globe of telekinetic energy. TODO #VAR SMPHY %ansi(black,green)Small Telekinetic Barrier down The protection of telekinetic barrier wears off. TODO party say ** Trigger ** Telekinetic Barrier DOWN/ #VAR SMPHY %ansi(black,red)Small Poison Immunity up You feel hardy. TODO #VAR PI %ansi(black,green)UP... Poison Immunity down You feel less resistant to poison. TODO party say ** Trigger ** Poison Immunity DOWN/ #VAR PI %ansi(black,red)DOWN. Bladelust up (your character name) lets the blade take over! TODO #VAR BL %ansi(black,green)UP... Bladelust down You feel your bladelust fade. TODO party say ** Trigger ** Bladelust DOWN/ #VAR BL %ansi(black,red)DOWN. Major Sanguine up %1 'Sanguis majoris!.' TODO #COND {%1 protects you.}/ #VAR MIPOI %ansi(black,green)Minor/ #VAR MIPHY %ansi(black,green)Minor Major Sanguine reminder Major sanguine on %1 is near failing. TODO party say ** Trigger ** Major Sanguine is fading on %1 Major Sanguine down The protection of major sanguine wears off. TODO party say ** Trigger ** Major Sanguine DOWN/ #VAR MIPOI %ansi(black,red)Minor/ #VAR MIPHY %ansi(black,red)Minor Iceblood up %1 'Chilled to the bone.' TODO #COND {%1 protects you.} #VAR IB %ansi(black,green)UP... Iceblood down The protection of iceblood wears off. TODO party say ** Trigger ** Iceblood DOWN/ #VAR IB %ansi(black,red)DOWN. Fever up TODO #COND {%1 protects you.} #VAR FE %ansi(black,green)UP... Fever down TODO party say ** Trigger ** Fever DOWN/ #VAR FE %ansi(black,red)DOWN. Blood Shield up You become covered in a thin layer of blood. TODO #VAR SMPHY %ansi(black,green)Small/ #VAR SMACI %ansi(black,green)Small/ #VAR SMPOI %ansi(black,green)Small Blood Shield down The protection of blood shield wears off. TODO party say ** Trigger ** Blood Shield DOWN/ #VAR SMPHY %ansi(black,red)Small/ #VAR SMACI %ansi(black,red)Small/ #VAR SMPOI %ansi(black,red)Small Crystal Armor up %1 'Hard as rock, strong as the storm, I encase your being in crystal form!.' TODO #COND {%1 protects you.} Crystal Armor down The protection of crystal armor wears off. TODO party say ** Trigger ** Crystal Armor DOWN/ #VAR MIDIS %ansi(black,red)Minor Mass Shield up %1 'Spirits protect us all!.' TODO #COND {%1 puts a mass shield up over the party.} #VAR MA %ansi(black,green)UP... Mass Shield down Your mass shield is destructed. TODO party say ** Trigger ** Mass Shield DOWN/ #VAR MA %ansi(black,red)DOWN. Gaias Blessing up %1 'Gaia kisses you.' TODO #COND {%1 protects you.} #VAR #VAR SMFIR %ansi(black,green)Small/ #VAR SMCOL %ansi(black,green)Small/ #VAR SMELE %ansi(black,green)Small/ #VAR SMASP %ansi(black,green)Small Gaias Blessing down The protection of gaias blessing wears off. TODO Liege of Gaia up %1 'Come to me, friendly trees..' TODO #COND {%1 puts a protective spell on you.} #VAR PHO %ansi(black,green)UP... Liege of Gaia down You feel your protection from holds fade away. TODO Oak Heart up %1 'I bestow upon you the heart of the oak!.' TODO #COND {You feel confident in nature's embrace.} #VAR MS %ansi(black,green)UP... Oak Heart down You feel less confident as oak heart fades. TODO party say ** Trigger ** Oak Heart DOWN/ #VAR MS %ansi(black,red)DOWN. Mystic Warrior up %1 'May the spirits of your warrior ancestors protect you!.' TODO #COND {%1 protects you.} #VAR MAPHY %ansi(black,green)Major Mystic Warrior down The protection of mystic warrior wears off. TODO party say ** Trigger ** Mystic Warrior DOWN/ #VAR MAPHY %ansi(black,red)Major Reality Check up %1 'Oon chiszy neest.' TODO #COND {%1 protects you} #VAR MAILL %ansi(black,green)Major Reality Check down The protection of reality check wears off. TODO party say ** Trigger ** Reality Check DOWN/ #VAR MAILL %ansi(black,red)Major Earplugs up %1 'What? What? What?!.' TODO #COND {%1 protects you.} #VAR SMSON %ansi(black,green)Small Earplugs down The protection of earplugs wears off. TODO party say ** Trigger ** Earplugs DOWN/ #VAR SMSON %ansi(black,red)Small Quote Religious Doctrine up %1 'Et Sikkar a indiqu ....' TODO #COND {You feel more clear-minded as a result of the inspirational words.} #VAR SMPSI %ansi (black,green)Small/ #VAR SMEVI %ansi(black,green)Small Quote Religious Doctrine down The protection of quote religious doctrine wears off. TODO party say ** Trigger ** Quote Religious Doctrine DOWN/ #VAR SMPSI %ansi(black,red)Small/ #VAR SMEVI %ansi(black,red)Small Mind over Matter up If someone can give me syntax for this spell that would be appreciated! Mind over Matter down If someone can give me syntax for this spell that would be appreciated! esong up %1 plays a rousing song of an Epic hero, conquering against all odds for %2. #COND {You feel like nothing can stop you from your Destiny!} #VAR MS %ansi(black,green)UP... eson down The song's emotion ebbs out of your mind. TODO party say ** Trigger Esong DOWN/ #VAR MS %ansi(black,red)DOWN. Fearlessness up You make a lot of noise chattering about the ecstasy of battle and the TODO #COND {necessity of destruction until you work yourself into a frenzy...} #VAR FL %ansi(black,green)UP... Fearlessness down You don't feel quite so confident anymore. TODO party say ** Trigger ** Fearlessness DOWN/ #VAR FL %ansi(black,red)DOWN. Intellect Fortress up %1 places a shield upon your mind. TODO #COND {%1 places a shield upon your mind.} #VAR MHO %ansi(black,green)UP... Intellect Fortress down You feel your strength of mind fade away. TODO party say ** Trigger ** Intellect Fortress DOWN/ #VAR MHO %ansi(black,red)DOWN. protection from holds up %1 'Spirits of earth and the mind heed my call!.' TODO #COND {%1 puts a protective spell on you.} #VAR PHO %ansi(black,green)UP... protection from holds down You feel your protection from holds fade away. TODO party say ** Trigger ** Protection from Holds DOWN/ #VAR PHO %ansi(black,red)DOWN. Jomsviking Free Action up %1 conjures you, granting you power over all bonds and obstructions. TODO #VAR FA %ansi(black,green)UP... brew milk drink druid PI up You feel hardy. TODO #VAR PI %ansi(black,green)UP... brew milk drink druid PI down You feel the effects of the milk drink fade! TODO party say ** Trigger ** Milk Drink DOWN/ #VAR PI %ansi(black,red)DOWN. Riastarthae up %1 'I call upon the Riastarthae, the warp-frenzy #COND {%1 puts a protective spell on you.} TODO #VAR RI %ansi(black,green)UP... Riastarthae down You don't feel unstoppable any more. TODO party say ** Trigger ** Riastarthae DOWN/ #VAR RI %ansi(black,red)DOWN. Triggers ELE PROTS: (/ represents lineshift) Minor Asphyxiation Resistance up %1 'Zanshi Tingzhi Huxi.' TODO #COND {%1 protects you.} #VAR MIASP %ansi(black,green)Minor Minor Asphyxiation Resistance reminder Minor asphyxiation resistance on %1 is near failing. TODO party say ** Trigger ** Minor Asphyxiation Resistance is fading on %1 Minor Asphyxiation Resistance down The protection of minor asphyxiation resistance wears off. TODO party say ** Trigger ** Minor Asphyxiation Resistance DOWN/ #VAR MIASP %ansi(black,red)Minor Minor Electrical Resistance up %1 'Jingdian.' TODO #COND {%1 protects you.} #VAR MIELE %ansi(black,green)Minor Minor Electrical Resistance reminder Minor electrical resistance on %1 is near failing. TODO party say ** Trigger ** Minor Electrical Resistance is fading on %1 Minor Electrical Resistance down The protection of minor electrical resistance wears off. TODO party say ** Trigger ** Minor Electrical Resistance DOWN/ #VAR MIELE %ansi(black,red)Minor Minor Cold Resistance up %1 'Meiyou Du De.' TODO #COND {%1 protects you.} #VAR MIPOI %ansi(black,green)Minor Minor Cold Resistance reminder Minor cold resistance on %1 is near failing. TODO party say ** Trigger ** Minor Cold Resistance is fading on %1 Minor Cold Resistance down The protection of minor cold resistance wears off. TODO party say ** Trigger ** Minor Cold Resistance DOWN/ #VAR MICOL %ansi(black,red)Minor Minor Fire Resistance up %1 'Huoqi!.' TODO #COND {%1 protects you.} #VAR MIFIR %ansi(black,green)Minor Minor Fire Resistance reminder Minor fire resistance on %1 is near failing. TODO party say ** Trigger ** Minor Fire Resistance is fading on %1 Minor Fire Resistance down The protection of minor fire resistance wears off. TODO party say ** Trigger ** Minor Fire Resistance DOWN/ #VAR MIFIR %ansi(black,red)Minor Minor Poison Resistance up %1 'Meiyou Du De.' TODO #COND {%1 protects you.} #VAR MIPOI %ansi(black,green)Minor Minor Poison Resistance reminder Minor poison resistance on %1 is near failing. TODO party say ** Trigger ** Minor Poison Resistance is fading on %1 Minor Poison Resistance down The protection of minor poison resistance wears off. TODO party say ** Trigger ** Minor Poison Resistance DOWN/ #VAR MIPOI %ansi(black,red)Minor Minor Illusion Resistance up %1 'Yong Xiangxiang!.' TODO #COND {%1 protects you.} #VAR MIILL %ansi(black,green)Minor Minor Illusion Resistance reminder Minor illusion resistance on %1 is near failing. TODO party say ** Trigger ** Minor Illusion Resistance is fading on %1 Minor Illusion Resistance down The protection of minor illusion resistance wears off. TODO party say ** Trigger ** Minor Illusion Resistance DOWN/ #VAR MIILL %ansi(black,red)Minor Minor Disintegration Resistance up %1 'Wu Xie Ke Ji.' TODO #COND {%1 protects you.} #VAR MIDIS %ansi(black,green)Minor Minor Disintegration Resistance reminder Minor disintegration resistance on %1 is near failing. TODO party say ** Trigger ** Minor Disintegration Resistance is fading on %1 Minor Disintegration Resistance down The protection of minor disintegration resistance wears off. TODO party say ** Trigger ** Minor Disintegration Resistance DOWN/ #VAR MIDIS %ansi(black,red)Minor Minor Acid Resistance up %1 'Cu Bushi Name Suande.' TODO #COND {%1 protects you.} #VAR MIACI %ansi(black,green)Minor Minor Acid Resistance reminder Minor acid resistance on %1 is near failing. TODO party say ** Trigger ** Minor Acid Resistance is fading on %1 Minor Acid Resistance down The protection of minor acid resistance wears off. TODO party say ** Trigger ** Minor Acid Resistance DOWN/ #VAR MIACI %ansi(black,red)Minor Minor Physical Resistance up %1 'An Ran Wu Yang.' TODO #COND {%1 protects you.} #VAR MIPHY %ansi(black,green)Minor Minor Physical Resistance reminder Minor physical resistance on %1 is near failing. TODO party say ** Trigger ** Minor Physical Resistance is fading on %1 Minor Physical Resistance down The protection of minor physical resistance wears off. TODO party say ** Trigger ** Minor Physical Resistance DOWN/ #VAR MIPHY %ansi(black,red)Minor Minor Harm Resistance up %1 'Bu Hai Zhe Ren.' TODO #COND {%1 protects you.} #VAR MIHAR %ansi(black,green)Minor Minor Harm Resistance reminder Minor harm resistance on %1 is near failing. TODO party say ** Trigger ** Minor Harm Resistance is fading on %1 Minor Harm Resistance down The protection of minor harm resistance wears off. TODO party say ** Trigger ** Minor Harm Resistance DOWN/ #VAR MIHAR %ansi(black,red)Minor Minor Sonic Resistance up %1 'Foam.' TODO #COND {%1 protects you.} #VAR MISON %ansi(black,green)Minor Minor Sonic Resistance reminder Minor sonic resistance on %1 is near failing. TODO party say ** Trigger ** Minor Sonic Resistance is fading on %1 on %1 Minor Sonic Resistance down The protection of minor sonic resistance wears off. TODO party say ** Trigger ** Minor Sonic Resistance DOWN/ #VAR MISON %ansi(black,red)Minor Minor Chaotic Resistance up %1 'Iksith Mal Aether.' TODO #COND {%1 protects you.} #VAR MICHA %ansi(black,green)Minor Minor Chaotic Resistance reminder Minor physical resistance on %1 is near failing. TODO party say ** Trigger ** Minor Chaotic Resistance is fading on %1 Minor Chaotic Resistance down The protection of minor chaotic resistance wears off. TODO party say ** Trigger ** Minor Chaotic Resistance DOWN/ #VAR MICHA %ansi(black,red)Minor Minor Psionic Resistance up Your mind feels stronger! TODO #VAR MIPSI %ansi(black,green)UP... Minor Psionic Resistance down The protection of minor psionic resistance wears off. TODO party say ** Trigger ** Minor Psionic Resistance DOWN/ #VAR MIPSI %(black,red)Minor Minor Protection from Good up %1 'Heiliger Schaden schmerzt dich weniger!.' TODO #COND {%1 protects you.} #VAR MIGOO %ansi(black,green)Minor Minor Protection from Good reminder Minor protection from good on %1 is near failing. TODO party say ** Trigger ** Minor Protection from Good is fading on %1 Minor Protection from Good down The protection of minor protection from good wears off. TODO party say ** Trigger ** Minor Protection from Good DOWN/ #VAR MIGOO %ansi(black,red)Minor Minor Protection from Evil up %1 'Ne crains pas les tenebres, je suis a tes cotes!.' TODO #COND {%1 protects you.} #VAR MIEVI (black,green)Minor Minor Protection from Evil down The protection of minor protection from evil wears off. TODO party say ** Trigger ** Minor Protection from Evil DOWN/ #VAR MIEVI %ansi(black,red)Minor Major Asphyxiation Resistance up %1 'Bu Xuyao Huxi.' TODO #COND {%1 protects you.} #VAR MAASP %ansi(black,green)Major Major Asphyxiation Resistance reminder Major asphyxiation resistance on %1 is near failing. TODO party say ** Trigger ** Major Asphyxiation Resistance is fading on %1 Major Asphyxiation Resistance down The protection of major asphyxiation resistance wears off. TODO party say ** Trigger ** Major Asphyxiation Resistance DOWN/ #VAR MAASP %ansi(black,red)Major. Major Electrical Resistance up %1 'Hen Weixiande, Hui Fadian!.' TODO #COND {%1 protects you.} #VAR MAELE %ansi(black,green)Major Major Electrical Resistance reminder Major electrical resistance on %1 is near failing. TODO party say ** Trigger ** Major Electrical Resistance is fading on %1 Major Electrical Resistance down The protection of major electrical resistance wears off. TODO party say ** Trigger ** Major Electrical Resistance DOWN/ #VAR MAELE %ansi(black,red)Major Major Fire Resistance up %1 'Huomiao.' TODO #COND {%1 protects you.} #VAR MAFIR %ansi(black,green)Major Major Fire Resistance reminder Major fire resistance on %1 is near failing. TODO party say ** Trigger ** Major Fire Resistance is fading on %1 Major Fire Resistance down The protection of major fire resistance wears off. TODO party say ** Trigger ** Major Fire Resistance DOWN/ #VAR MAFIR %ansi(black,red)Major Major Cold Resistance up %1 'Lengxuede.' TODO #COND {%1 protects you.} #VAR MACOL %ansi(black,green)Major Major Cold Resistance reminder Major cold resistance on %1 is near failing. TODO party say ** Trigger ** Major Cold Resistance is fading on %1 Major Cold Resistance down The protection of major cold resistance wears off. TODO party say ** Trigger ** Major Cold Resistance DOWN/ #VAR MACOL %ansi(black,red)Major Major Poison Resistance up %1 'Bu Hui Zhongdu.' TODO #COND {%1 protects you.} #VAR MAPOI %ansi(black,green)Major Major Poison Resistance reminder Major poison resistance on %1 is near failing. TODO party say ** Trigger ** Major Poison Resistance is fading on %1 Major Poison Resistance down The protection of major poison resistance wears off. TODO party say ** Trigger ** Major Poison Resistance DOWN/ #VAR MAPOI %ansi(black,red)Major Major Illusion Resistance up %1 'Bu Hui You Huanjue.' TODO #COND {%1 protects you.} #VAR MAILL %ansi(black,green)Major Major Illusion Resistance reminder Major illusion resistance on %1 is near failing. TODO party say ** Trigger ** Major Illusion Resistance is fading on %1 Major Illusion Resistance down The protection of major illusion resistance wears off. TODO party say ** Trigger ** Major Illusion Resistance DOWN/ #VAR MAILL %ansi(black,red)Major Major Sonic Resistance up %1 'Sonicus resistus!.' TODO #COND {%1 protects you.} #VAR MASON %ansi(black,green)Major Major Sonic Resistance reminder Major sonic resistance on %1 is near failing. TODO party say ** Trigger ** Major Sonic Resistance is fading on %1 Major Sonic Resistance down The protection of major sonic resistance wears off. TODO party say ** Trigger ** Major Sonic Resistance DOWN/ #VAR MASON %ansi(black,red)Major Major Disintegration Resistance up %1 'Bu Neng Wajie.' TODO #COND {%1 protects you.} #VAR MADIS %ansi(black,green)Major Major Disintegration Resistance reminder Major disintegration resistance on %1 is near failing. TODO party say ** Trigger ** Major Disintegration Resistance is fading on %1 Major Disintegration Resistance down The protection of major disintegration resistance wears off. TODO party say ** Trigger ** Major Disintegration Resistance DOWN/ #VAR MADIS %ansi(black,red)Major Major Acid Resistance up %1 'Suanxuede!.' TODO #COND {%1 protects you.} #VAR MAACI %ansi(black,green)Major Major Acid Resistance reminder Major acid resistance on %1 is near failing. TODO party say ** Trigger ** Major Acid Resistance is fading on %1 Major Acid Resistance down The protection of major acid resistance wears off. TODO party say ** Trigger ** Major Acid Resistance DOWN/ #VAR MAACI %ansi(black,red)Major Merchant Gilding (major phys) up %1 'Gild your loins.' TODO #COND {%1 protects you.} #VAR MAPHY %ansi(black,green)Major Merchant Gilding (major phys) down The protection of gilding wears off. TODO party say ** Trigger ** Merchant Gilding DOWN/ #VAR MAPHY %ansi(black,red)Major Major Physical Resistance up %1 'Tian Xia Wu Di.' TODO #COND {%1 protects you.} #VAR MAPHY %ansi(black,green)Major Major Physical Resistance reminder Major physical resistance on %1 is near failing. TODO party say ** Trigger ** Major Physical Resistance is fading on %1 Major Physical Resistance down The protection of major physical resistance wears off. TODO party say ** Trigger ** Major Physical Resistance DOWN/ #VAR MAPHY %ansi(black,red)Major Major Harm Reistance up %1 'Bao Zhege Linghun.' TODO #COND {%1 protects you.} #VAR MAHAR %ansi(black,green)Major Major Harm Reistance reminder Major harm resistance on %1 is near failing. TODO party say ** Trigger ** Major Harm Resistance is fading on %1 Major Harm Reistance down The protection of major harm resistance wears off. TODO party say ** Trigger ** Major Harm Resistance DOWN/ #VAR MAHAR %ansi(black,red)Major Major Psionic Resistance up Your mind twitches under an external force. TODO #VAR MAPSI %ansi (black,green)Major Major Psionic Resistance down The protection of major psionic resistance wears off. TODO party say ** Trigger ** Major Psionic Resistance DOWN/ #VAR MAPSI %ansi(black,red)Major Protection from Good up %1 'Der Griff des Lichtes schadet dir nicht!.' TODO #COND {%1 protects you.} #VAR MAGOO %ansi(black,green)Major Protection from Good down The protection of protection from good wears off. TODO party say ** Trigger ** Protection from Good DOWN/ #VAR MAGOO %ansi(black,red)Major Protection from Evil up 'O Sikkar, protege moi du mal!.' TODO #COND {%1 protects you.} #VAR MAEVI %ansi(black,gren)Major Protection from Evil down The protection of protection from evil wears off. TODO party say ** Trigger ** Protection from Evil DOWN/ #VAR MAEVI %ansi(black,red)Major CURRENT PARTY setup and management: Triggers: think, 'cs &CURRENTSPELL'. note: manually sets the @CURRENTSPELL variable (also available via button clicks, see screenshot) think, 'p1 &POS1'. note: manually set party position variable 1 to 8 (name of party member: example is 'think p1 peter' or 'think p7 johanna' - defaults are "undefined" to avoid casting spells on random people/npcs) think, 'p2 &POS2'. think, 'p3 &POS3'. think, 'p4 &POS4'. think, 'p5 &POS5'. think, 'p6 &POS6'. think, 'p7 &POS7'. think, 'p8 &POS8'. think, 'np1 &PET1'. note: manually set necro pet position vaiable 1 through 5 (name of undead pet: example is 'think np1 undead jones' - defaults are "undead 1" through "undead 5" think, 'np2 &PET2'. think, 'np3 &PET3'. think, 'np4 &PET4'. think, 'np5 &PET5'. party member 1 | &POS1 note: automatically sets party position variable 1 through 8 via the "party order" mud command (porder alias) party member 2 | &POS2 party member 3 | &POS3 party member 4 | &POS4 party member 5 | &POS5 party member 6 | &POS6 party member 7 | &POS7 party member 8 | &POS8 Aliases: porder resetparty/ party order note: this command resets all party positions to the "undefined" value, then executes a party order command and updates all the party position variables accodringly with triggers partycheck poscheck/ spellcheck/ petcheck poscheck #ECHO %crlf Party position 1 through 8 is: @POS1, @POS2, @POS3, @POS4, @POS5, @POS6, @POS7, and @POS8 spellcheck #ECHO %crlf Current spell is: @CURRENTSPELL petcheck #ECHO %crlf pets 1 through 5 is: @PET1, @PET2, @PET3, @PET4, and @PET5 cpets cast @CURRENTSPELL at @PET1/ cast @CURRENTSPELL at @PET2/ cast @CURRENTSPELL at @PET3/ cast @CURRENTSPELL at @PET4/ cast @CURRENTSPELL at @PET5 pcast cast @CURRENTSPELL at @POS1/ cast @CURRENTSPELL at @POS2/ cast @CURRENTSPELL at @POS3/ cast @CURRENTSPELL at @POS4/ cast @CURRENTSPELL at @POS5/ cast @CURRENTSPELL at @POS6/ cast @CURRENTSPELL at @POS7/ cast @CURRENTSPELL at @POS8 tankcheck #ECHO " "/ #ECHO TTANKING Heal Targets are: @POS1 and @POS2 and @POS3 resetparty #RESET @POS1/ #RESET @POS2/ #RESET @POS3/ #RESET @POS4/ #RESET @POS5/ #RESET @POS6/ #RESET @POS7/ #RESET @POS8/ #ECHO %ansi(black,yellow)resetting current party, done! resetpet #RESET @PET1/ #RESET @PET2/ #RESET @PET3/ #RESET @PET4/ #RESET @PET5/ #ECHO %ansi(black,yellow)resetting current pets, done! BIO tritank setup F keys: F1 cast greater heal at @POS1 F2 cast heal at @POS1 F3 cast cure major wounds at @POS1 F4 cast cure serious wounds at @POS1 F5 cast greater heal at @POS2 F6 cast heal at @POS2 F7 cast cure major wounds at @POS2 F8 cast cure seriuos wounds at @POS2 F9 cast greater heal at @POS3 F10 cast heal at @POS3 F11 cast cure major wounds at @POS3 F12 cast cure serious wounds at @POS3 Status Window: %ansi(rev)BASIC PROTS:%ansi(reset) %ansi(rev)CURRENT PARTY:%ansi(reset) Phlegm @PH%ansi(reset) Haste @HA%ansi(reset) 1: @POS1 Choler @CH%ansi(reset) IW @MS%ansi(reset) 2: @POS2 FA @FA%ansi(reset) HW @HW%ansi(reset) 3: @POS3 AD @AD%ansi(reset) Solid @SO%ansi(reset) 4: @POS4 Protect @PR%ansi(reset) WB @WA%ansi(reset) 5: @POS5 Skel @SF%ansi(reset) Blust @BL%ansi(reset) 6: @POS6 PI @PI%ansi(reset) Mshield @MA%ansi(reset) 7: @POS7 P-Holds @PHO%ansi(reset) M-Holds @MHO%ansi(reset) 8: @POS8 Iceblood @IB%ansi(reset) Fever @FE%ansi(reset) %ansi(rev)CURRENT SPELL:%ansi(reset) Fearless @FL%ansi(reset) RIA @RI%ansi(reset) @CURRENTSPELL %ansi(rev)RESISTS:%ansi(reset) %ansi(rev) PETS:%ansi(reset) Asphyxiation @MAASP%ansi(reset) @MIASP%ansi(reset) @SMASP%ansi(reset) Pet 1: @PET1 Electrical @MAELE%ansi(reset) @MIELE%ansi(reset) @SMELE%ansi(reset) Pet 2: @PET2 Fire @MAFIR%ansi(reset) @MIFIR%ansi(reset) @SMFIR%ansi(reset) Pet 3: @PET3 Cold @MACOL%ansi(reset) @MICOL%ansi(reset) @SMCOL%ansi(reset) Pet 4: @PET4 Poison @MAPOI%ansi(reset) @MIPOI%ansi(reset) @SMPOI%ansi(reset) Pet 5: @PET5 Illusion @MAILL%ansi(reset) @MIILL%ansi(reset) %ansi(black,red)*N/A*%ansi(reset) Sonic @MASON%ansi(reset) @MISON%ansi(reset) @SMSON%ansi(reset) Disintegration @MADIS%ansi(reset) @MIDIS%ansi(reset) %ansi(black,red)*N/A*%ansi(reset) Acid @MAACI%ansi(reset) @MIACI%ansi(reset) @SMACI%ansi(reset) Physical @MAPHY%ansi(reset) @MIPHY%ansi(reset) @SMPHY%ansi(reset) Harm @MAHAR%ansi(reset) @MIHAR%ansi(reset) %ansi(black,red)*N/A*%ansi(reset) Psionic @MAPSI%ansi(reset) @MIPSI%ansi(reset) @SMPSI%ansi(reset) Chaotic %ansi(black,red)*N/A*%ansi(reset) @MICHA%ansi(reset) %ansi(black,red)*N/A*%ansi(reset) Holy @MAGOO%ansi(reset) @MIGOO%ansi(reset) %ansi(black,red)*N/A*%ansi(reset) Unholy @MAEVI%ansi(reset) @MIEVI%ansi(reset) @SMEVI%ansi(reset) %ansi(rev)CHAR:%ansi(reset) HP: @HP | SP: @SP | EP: @EP Gold: @GO | Exp: @EX Weight: @W1 / @W2 Kg